Monday, July 6, 2020

slime star crystal chrome rules

rules for the setting i've been working on.

CHARACTER CREATION
1. 3D6 STATS : The lowest of the three dice on each roll is that Ability’s Modifer. Add 10 to find its Ability Score.

2. DERIVED STATS:
Attack - STRENGTH for melee, SPEED for ranged
Defense - SPEED + ARMOR, if applicable
Health - Roll 1d8 + TOUGH
Inventory Slots - 6 + STR
Body Slot - Only 1, can be fitted with one cybernetic. Any further cybernetic augmentations must replace an existing body part.
Mind Slot - You can fit one psychic power or one Spelldrive into your mind slot. Some classes can gain more mind slots.

3. BODY / SPECIES / BACKGROUND
Roll a d10:
01 - Mutant (random mutation)
02 - Psychic (random psi power)
03 - Cyborg (random cybernetics)
04-07 - Human (extra item)
08 - Vat Clone (immune to disease)
09 - Abductee (alien language)
00 - Alien (alien power)

4. STARTING CLASS
Knight - Hi-Tech Melee Weapon, Ranged Weapon or Tool. Scrap Armor.
Warlock - Random Spelldrive (Spell, Perk, Drawback)
Wanderer - Stranger, Gunslinger
Lurker - Silent, Gas Mask
Marauder - Rage, Honed Weapon
Mechanist - Schematic, Tools

5. FACTION / ALIGNMENT / DOMAIN
Slime - Chaotic - Dream
Crystal - Chaotic - Simulation
Chrome - Lawful - Death
Star - Lawful - Judgement

6. GEAR
Roll on the Item table three times.
1d20 for item type and roll the corresponding table:
01-04 Food
05-08 Lo-Tech Tools & Junk
09-12 Lo-Tech Clothing + Armor
13-14 Lo-Tech Melee Weapons
15-16 Lo-Tech Ranged Weapons
17 Hi-Tech Tools + Junk
18 Hi-Tech Clothing + Armor
19 Hi-Tech Melee Weapons
20 Hi-Tech Ranged Weapons

You also start with a Scrap weapon of your choice, 10 bullets and enough food for two days. One player in the group always starts with a partially complete map of a space of their choice. (A dungeon, a wilderness area, a hex, a city.)

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