this world is an irradiated wasteland full of monsters and powerful people who want to steal your organs or kill you in the name of the star-god. they aren't going to kill you first. there are things that go bump in the night, you are the one who bumps back.
counterpart to the mechanist and the wanderer. (you're a freak who spends their time knee deep in trash and you know Secrets).
you start with a gas mask and a weapon with 10 notches.
perk: you can move silently
drawback: your frequent handling of toxic materials has made you extra vulnerable to mutations/radiation. disadvantage on radiation rolls.
A - +1 attack, better backstab: your backstab triple damage instead of double.
B - scavenger: whenever you spend an hour searching rubble or ruins you find... something. it might be hazardous, broken or useless but sometimes you'll find something valuable.
C - +1 attack, weapon technique
D - vault-breaker: you can bypass any lock given enough time and the right tools/explosives.
scavenger table (to-be-completed at a later date):
1d10
1 - cyborg arm. its still being operated remotely by its owner who feels it like a phantom limb. it will flail and strike anyone who approaches it, but only when its sensor is on.
2 - cyborg laser eye. when you put two of the exposed wires together, it shoots a laser. can also be implanted.
3 - psychic toad. the toad can read your thoughts and knows what is behind doors but doesn't want to tell you unless you feed him a live fly.
4 - flare, shoots a jet of fire for 1d4 rounds.
5 - cracked reality crystal. it has a house in its pocket reality but gravity doesn't work and it crashes and reboots with no memory after every hour.
6 - land map. reveals location of a nearby dungeon.
7 - dungeon map. reveals one floor of a nearby dungeon.
8 - monster autopsy notes. reveals the secret weakness of a random creature.
9 - dead warlock. has a spelldrive in their head but that might be what killed them.
10 - random hi tech item.
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