knights are called knights in this strange planet because they have an air of authority about them. the four most important "authorities" in the realm are ooze, chrome, crystal and star, and knights are oath-bound to one of these factions.
you start with a Hi-Tech Melee Weapon, Ranged Weapon or Tool and Scrap Armor.
perk: Bodyguard: If an adjacent ally would take damage from a physical attack, you can choose to take the damage for them. This ability has a 4-in-6 chance of succeeding.
drawback: you are hated by the enemies of your faction (the bone hates ooze knights, the ooze hates the star knights, the star hates crystal knights, the crystal hates bone knights)
A - +1 Attack, Parry: Whenever you succeed at a defense roll, you automatically deal counterattack damage.
B - Weapon technique (see item table).
C - +1 Attack, Reward: your chosen faction provides you with a special item (see below).
D - Nobility : your faction gives you a property.
STAR KNIGHT
reward: radiation-helm
property: star-fortress.
OOZE KNIGHT
reward: dream-slime
property: slime cave / dream-house
HOLO KNIGHT
reward: reality crystal
property: prism
CHROME KNIGHT
reward: resurrection spike, a cryopod,
property: star-fortress, star-tower
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