Wednesday, July 8, 2020

marauder

you're a fighter, like the knight and the stalker. the knight has "honor" (at least in their own eyes), the stalker has cunning and stealth. you have fury.

by far a better martial fighter than any other class, the marauder is also less reliant on technology and equipment than the other martial fighters.

you start with a weapon with 10 notches and scars from a wound (eyepatch, missing hand).

perk: you're obviously scary. enemies have -1 on morale rolls around you.

drawback: you're obviously scary. potentially non-hostile strangers are afraid of you, -1 to reaction rolls.

A - +1 attack per round, bloody - you can crit with damage rolls: if you roll a 6 on a d6 (or an 8 on a d8) deal double damage.
B - +1 attack, dismember - 1/day dismember any opponent = your HD or lower with a successful attack.
C - tough - take 1/2 damage from one attack, but gain a scar every time you do so.
D - sunder - you can sunder your weapon to deal an automatic critical hit

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