Friday, July 17, 2020

sci fi items

ITEMS

WEAPONS
Weapon have a damage value and usually an effect. Players may choose to deal damage or deal the weapon’s effect when they attack, and the defender must save or suffer the effect if the attack succeeds.

Bleed - Enemy suffers 1 damage/round until bandaged.
Impale - Enemy is stuck to a surface, either a wall or the ground.
Dismember - Enemy loses a limb, suffers 1 damage/round until bandaged.
Stun - Enemy cannot act for 1 round.

ARMOR
All shields can be sundered to negate a melee attack.

1d20
01-04 Food--------------------
1d6
1 Beer
2 Freeze-Dried Fruit! (A delicacy)
3 Twinkie (A staple)
4 Can o’ Beans
5 Block of Ration-Bars
6 Live cow, 2 heads, very valuable DNA

05-08 Lo-Tech Tools & Junk———
1d20
1 Backpack - +5 INV slots
2 50 ft. Rope
3 10 ft. Chain - 4
4 Gas Mask - Immunity to gas
5 Flashlight
6 Lighter
7 Toolbox
8 Fire extinguisher
9 Gasoline - Deals 4 damage when ignited
10 Crowbar - Sunder - 4
11 Sunglasses / Goggles
12 Vid-Comm / Radio
13 Bandages
14 Winter Coat
15 Tent
16 Map
17 Flares
18 Padlock and Key
19 Bullets (20)
20 Book

09-12 Lo-Tech Clothing + Armor
1d6
1 Pocketed Coat
2 Rubber Boots
3 Cool Pants
4 Clean Socks - Valuable and unbelievably nice to find.
5 Scrap Armor - +2 Armor
6 Scrap Shield - +1 Armor

15-16 Lo-Tech Ranged Weapons
1d6
1 Pistol - 2
2 SMG - 3
3 Shotgun - 4
4 Rifle - 3
5 Assault Rifle - 4
6 Machine Gun - 6

13-14 Lo-Tech Melee Weapons - Effect — Damage
1d10
1 Scrap Knife - Bleed - 2
2 Scrap Spear - Impale - 2
3 Scrap Sword - 4
4 Scrap Axe — Dismember - 4
5 Scrap Flail - Stun - 4
6 Steel Knife - Bleed - 3
7 Steel Spear - Impale - 3
8 Steel Sword - 6
9 Steel Axe - Dismember - 6
10 Steel Flail Flail - Stun - 4

17 Hi-Tech Tools + Junk--------------
1d12
1 Energy Cell
2 Arc Welder
3 Telekinesis Gauntlet
4 Tractor Beam
5 Arm-Mounted Grappling Cable
6 Recycling Suit
7 Haz-Mat Suit
8 Night Vision Goggles
9 Robot-Override Puck
10 Psi-Wave Detector
11 Bullet Repulser repulses bullets for 1 round, consumes an Energy Cell.

12

18 Hi-Tech Ranged Weapons--------------
1d8
1 Laser Pistol - 6
2 Laser Rifle - 7
3 Laser Cannon - 8
4 Beam Rifle - 8
5 Beam Cannon - 10
6 Plasma Pistol - 10
7 Plasma Rifle - 11
8 Plasma Cannon - 12

19 Hi-Tech Armor--------------
1d4
1 Shield emanator - Activated as a reaction, negates 1 attack.
2 Survival Solar Cloak - Can shield you from high and low temperatures, can slowly recharge energy cells.
3 Carbide Armor +4 Armor
4 Carbide Shield +2 Armor

20 Hi-Tech Melee Weapons--------------
1d10
1 Carbide Knife - 4
2 Carbide Spear - Impale - 3
3 Carbide Sword - 6
4 Carbide Axe - 8
5 Laser-Sword - 10
6 Laser-Flail - Stun - 10
7 Beam-Sword - Dismember - 10
8 Plasma-Edged Sword - 12
9 Plasma Flail - Stun - 12
10 Plasma Axe - Dismember - 12

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