you are a mysterious stranger, a lonely warrior, a far-traveler. you know things about this world because you've seen them. you know how to survive on this planet.
you start with a random scrap weapon, and an all-temperature cloak, or a recycling suit.
perk: pick 3 hexes on the map, you know something about those places, ask the GM whatever questions you want and they have to answer one question per hex.
drawback: a scar from a close call. randomly choose a monster that you are still terrified by.
A - +1 Defense, Stranger: people trust you easily. +1 to reaction rolls.
B - +1 Defense, Gunslinger: +1 ranged attack per round.
C - Weathered: you have advantage against any environmental hazard (toxic gas, radiation, plasma storms, sentient lightning, acid rain, etc.)
D - Nomad: you can navigate your way to any location you've visited before in half the time it would normally take to get there.
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